Axle
0.1.0
A simple, lightweight C++ game framework built on top of Raylib.
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Here is a list of all documented functions with links to the class documentation for each member:
- b -
beginDrawing() :
Axle::Window
- c -
clearBackground() :
Axle::Window
close() :
Axle::Window
Color() :
Axle::Color
- d -
Draw() :
Axle::Rectangle
,
Axle::Shape
drawText() :
Axle::Window
- e -
endDrawing() :
Axle::Window
- g -
getA() :
Axle::Color
getB() :
Axle::Color
getG() :
Axle::Color
getR() :
Axle::Color
getTargetFPS() :
Axle::Window
- o -
operator!=() :
Axle::Math::Vector2
operator*() :
Axle::Math::Vector2
operator*=() :
Axle::Math::Vector2
operator+() :
Axle::Math::Vector2
operator+=() :
Axle::Math::Vector2
operator-() :
Axle::Math::Vector2
operator-=() :
Axle::Math::Vector2
operator/() :
Axle::Math::Vector2
operator/=() :
Axle::Math::Vector2
operator==() :
Axle::Math::Vector2
- r -
Rectangle() :
Axle::Rectangle
- s -
setA() :
Axle::Color
setB() :
Axle::Color
setColor() :
Axle::Color
setG() :
Axle::Color
setR() :
Axle::Color
setTargetFPS() :
Axle::Window
Shape() :
Axle::Shape
shouldClose() :
Axle::Window
- v -
Vector2() :
Axle::Math::Vector2
- w -
Window() :
Axle::Window
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1.13.1