Axle 0.1.0
A simple, lightweight C++ game framework built on top of Raylib.
 
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Class List
Here are the classes, structs, unions and interfaces with brief descriptions:
[detail level 123]
 NAxleThe main namespace of the Axle engine. All the features of the engine are contained within this namespace
 NMathThe Math namespace contains all the mathematical functions and classes used by the engine
 CVector2A 2D Vector class
 CColorThis class is used to represent a color in the RGBA format
 CRectangleA class representing a rectangle
 CShapeBase class for all shapes
 CWindowRepresents a window that can be created and managed by the engine