The main namespace of the Axle engine. All the features of the engine are contained within this namespace. More...
Namespaces | |
namespace | Examples |
The Example namespace contains ports of the examples from the Raylib library. | |
namespace | Math |
The Math namespace contains all the mathematical functions and classes used by the engine. | |
Classes | |
class | Color |
This class is used to represent a color in the RGBA format. More... | |
class | Rectangle |
A class representing a rectangle. More... | |
class | Shape |
Base class for all shapes. More... | |
class | Window |
Represents a window that can be created and managed by the engine. More... | |
Enumerations | |
enum class | ColorPreset { COLOR_LIGHTGRAY , COLOR_GRAY , COLOR_DARKGRAY , COLOR_YELLOW , COLOR_GOLD , COLOR_ORANGE , COLOR_PINK , COLOR_RED , COLOR_MAROON , COLOR_GREEN , COLOR_LIME , COLOR_DARKGREEN , COLOR_SKYBLUE , COLOR_BLUE , COLOR_DARKBLUE , COLOR_PURPLE , COLOR_VIOLET , COLOR_DARKPURPLE , COLOR_BEIGE , COLOR_BROWN , COLOR_DARKBROWN , COLOR_WHITE , COLOR_BLACK , COLOR_BLANK , COLOR_MAGENTA } |
This enum is used to represent a color preset that can later be used to replace a color object in many places. More... | |
The main namespace of the Axle engine. All the features of the engine are contained within this namespace.
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strong |
This enum is used to represent a color preset that can later be used to replace a color object in many places.
Available presets: